<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7242357042945621655</id><updated>2011-07-08T06:43:23.291-07:00</updated><title type='text'>Smash Bros Files</title><subtitle type='html'>&lt;b&gt;Smash Bros Files is a very detailed site of the smash bros series.&lt;br&gt;
It contains technical info for game hackers who want to learn the formats.&lt;br&gt;
As well as descriptions of each file on what they do and how they work.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;img src="http://lh5.ggpht.com/_IteXPmeC6ek/Sj09BkqOvOE/AAAAAAAAAnA/yJCGz3DfW1I/s64-c/BloggerPictures.jpg"&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://smashbrosfiles.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://smashbrosfiles.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Tcll</name><uri>http://www.blogger.com/profile/16366922769370544011</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://lh3.ggpht.com/_IteXPmeC6ek/S4SlTi3ECJI/AAAAAAAAAmY/_34zqM-ViwI/tk_denji01.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7242357042945621655.post-9044391651860334801</id><published>2009-06-29T06:58:00.000-07:00</published><updated>2010-06-17T16:05:43.000-07:00</updated><title type='text'>SSBB File Types</title><content type='html'>&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; Tip&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;Just a quick tip on the Replays in Brawl&lt;br /&gt;&lt;br /&gt;The Replays are not video files, but more like data on what commands were pressed and what items fell at that time.&lt;br /&gt;note: CPU's don't have command data, they follow what happens manually.&lt;br /&gt;(basically saying if you were to play out your moves exactly the same as your last game, the CPU's would follow the exact same way)&lt;br /&gt;&lt;br /&gt;How I know this is because:&lt;br /&gt;Videos are in 2D, you cannot view around them.&lt;br /&gt;Replays are in 3D, you can view around each char and move the cam as if you were playing the game.&lt;br /&gt;&lt;br /&gt;So if you thought you could convert that (.bin) file in the "rp" folder, you can think again.&lt;br /&gt;You would be better off logging the replay with the dolphin emulator.&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;You can download Dolphin Gamecube/Wii emu here:&lt;br /&gt;&lt;a href="http://www.dolphin-emu.com/downloads.php?cat_id=1" target="_blank" rel="nofollow"&gt;Download latest version:.&lt;/a&gt;&lt;br /&gt;Best version = Latest (slow but plays)&lt;br /&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if(this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; File Types&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;.ISO - Wii game file&lt;br /&gt;Download torrents:&lt;br /&gt;(load the trackers from the 2nd torrent to the 1st)&lt;br /&gt;&lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKMzk2YWEwMTctNDU1NS00ZDhmLThmNzUtNGNmMWY4ZDMzOTVh&amp;hl=en" target='_blank' rel='nofollow'&gt;SSBB_NTSC_USA_-_Confirmed_Working.torrent&lt;/a&gt;&lt;br /&gt;&lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKOGY2YmMzZWMtNDRlYi00NmFhLTllNzItYWEyODZmNmNjNmM0&amp;hl=en" target='_blank' rel='nofollow'&gt;Wii_SSBB.iso[www.btmon.com].torrent&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;.BNR - Game Banner&lt;br /&gt;&lt;br /&gt;.BRRES - BRRResource Pack (Arcive for game data)&lt;br /&gt;.PAC - PAC Archive (for BRRES, more PAC files, or misc data)&lt;br /&gt;.PCS - Same as PAC but compressed (my guess is a backup file)&lt;br /&gt;The PCS file contains the exact same data as the relative PAC file&lt;br /&gt;.REL - command scripts&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; code tags include:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; fighterbuilder&lt;...&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; weaponbuilder&lt;...&gt;&lt;br /&gt;&lt;br /&gt;.STR - [sora.str] string Directory data (contains directories to .plf files)&lt;br /&gt;.BIN - ?? binary data or iso association&lt;br /&gt;.DAT - game data&lt;br /&gt;.ARC - font data&lt;br /&gt;.THP - video&lt;br /&gt;.BRFNT - font data&lt;br /&gt;.MSBIN - Message list&lt;br /&gt;.BRSAR - RSAR archive&lt;br /&gt;.BRSTM - music/audio&lt;br /&gt;&lt;br /&gt;---These are the files found in .PAC or .PCS files---&lt;br /&gt;.ARC - PAC Archive&lt;br /&gt;.BRES - BRResource Pack&lt;br /&gt;.? - RAW Data File (MiscData[#])&lt;br /&gt;&lt;br /&gt;.EFLS - Effect List&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; .RE3D - ??&lt;br /&gt;&lt;br /&gt;---These are the files found in .BRRES files---&lt;br /&gt;&lt;br /&gt;.MDL0 - Raw Model File&lt;br /&gt;.PLT0 - RAW Pallet File&lt;br /&gt;.PAT0 - Raw Pattern File&lt;br /&gt;.SRT0 - ??&lt;br /&gt;.TEX0 - RAW Texture File&lt;br /&gt;.VIS0 - Visability Sequence File (Bone Visability)&lt;br /&gt;.CHR0 - Character Animation File&lt;br /&gt;.CLR0 - Color Sequence File&lt;br /&gt;.? - Raw Data File&lt;br /&gt;&lt;br /&gt;.MSG - Message File&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; eg - **** "joined your team!"&lt;br /&gt;&lt;br /&gt;.COLL - Collision File&lt;br /&gt;&lt;br /&gt;.RSAR - Resource Archive (BRSAR)&lt;br /&gt;--files contained in RSAR:--&lt;br /&gt;\B/ - INFO Bank&lt;br /&gt;\S/ - RSAR Sound&lt;br /&gt;\T/ - INFO Type&lt;br /&gt;\G/ - Misc&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; .RWSD - Raw Sound File&lt;br /&gt;&lt;br /&gt;--Other file types--&lt;br /&gt;&lt;br /&gt;.REFF - ??&lt;br /&gt;.REFT - ??&lt;br /&gt;.RSEQ - ??&lt;br /&gt;.AIPD - ??&lt;br /&gt;.ATKD - attack definition (AI) _best guess_&lt;br /&gt;.SCN0 - Scene definition _best guess_&lt;br /&gt;.SHP0 - Shape definition _best guess_&lt;br /&gt;.RSTM = .BRSTM&lt;br /&gt;&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if(this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; Tools and Software&lt;/B&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;BrawlBox - what I used to find out pretty much everything here&lt;br /&gt;&lt;a href="http://brawltools.googlecode.com/files/BrawlBox%20v0.63d.zip"&gt;v0.63d Download:.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://brawltools.googlecode.com/files/BrawlBox%20v0.63c.zip"&gt;v0.63c Download:.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://brawltools.googlecode.com/files/BrawlBox%20v0.63b.zip"&gt;v0.63b Download:.&lt;/a&gt; (fav)&lt;br /&gt;this is also an editor for most of the file content.&lt;br /&gt;other than that, it's just a viewer/exporter&lt;br /&gt;&lt;br /&gt;--More Tools Coming soon--&lt;br /&gt;&lt;br /&gt;I'm planning to work on an SSBB import script for blender.&lt;br /&gt;for use with MDL0, CHR0, and TEX0 (no brres or pac/pcs)&lt;br /&gt;&lt;br /&gt;There is a program to edit your SSBB stages even further.&lt;br /&gt;You can download it here:&lt;br /&gt;&lt;a href="http://xane.gamez-interactive.de/Pub/Downloads/Projects/StageStudio" target="_blank" rel="nofollow"&gt;Download:.&lt;/a&gt;&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7242357042945621655-9044391651860334801?l=smashbrosfiles.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/9044391651860334801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/9044391651860334801'/><link rel='alternate' type='text/html' href='http://smashbrosfiles.blogspot.com/2009/06/ssbb-replays.html' title='SSBB File Types'/><author><name>Tcll</name><uri>http://www.blogger.com/profile/16366922769370544011</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://lh3.ggpht.com/_IteXPmeC6ek/S4SlTi3ECJI/AAAAAAAAAmY/_34zqM-ViwI/tk_denji01.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-7242357042945621655.post-7045819943712527229</id><published>2009-06-22T07:12:00.000-07:00</published><updated>2010-06-24T08:16:29.947-07:00</updated><title type='text'>SSBM File Types</title><content type='html'>For a list of the files found in SSBM: &lt;a href="http://smashbrosfiles.blogspot.com/p/files-of-ssbm.html"&gt;Click Here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can download Dolphin Gamecube/Wii emu here:&lt;br /&gt;&lt;a href="http://www.dolphin-emu.com/downloads.php?cat_id=1" target="_blank" rel="nofollow"&gt;Download latest version:.&lt;/a&gt;&lt;br /&gt;best version = 3089(fastest)&lt;br /&gt;Dolphin_3089.zip: &lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKNTg5ZjQ3ZDYtNDUyYi00MTc4LTk5YzgtZWJhMDQyNjg1ZDUz&amp;hl=en" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt;&lt;br /&gt;you'll need version 3460 for the plugins.&lt;br /&gt;I'm working on a new zip file right now.&lt;br /&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; File Types&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;.GCM - Gamecube game file&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=QPGPR4LW" target="_blank" rel="nofollow"&gt;Download:.&lt;/a&gt; (Megaupload)&lt;br /&gt;&lt;br /&gt;.BNR - game banner&lt;br /&gt;.SEM - [smash2.sem] ??&lt;br /&gt;.DAT - Archive for game data&lt;br /&gt;&lt;br /&gt;.THP - video file&lt;br /&gt;.MTH(P) - video file (muted)&lt;br /&gt;&lt;br /&gt;.SSM - audio archive (holds dsp files)&lt;br /&gt;.DSP - audio file&lt;br /&gt;.HPS - music file&lt;br /&gt;&lt;br /&gt;.FRD - French Data file&lt;br /&gt;.GMD - German Data file&lt;br /&gt;.ITD - Italian Data file&lt;br /&gt;.SPD - Spanish Data file&lt;br /&gt;.UKD - Japanese Data file&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;Info on the structure of the DAT files can be seen &lt;a href="http://smashbrosfiles.blogspot.com/p/technical-file-information-melee.html" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; Tools and Software&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;GC-Tool - used to extract the data from the .gcm&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=8clybpto" target="_blank" rel="nofollow"&gt;Download:.&lt;/a&gt; (Megaupload)&lt;br /&gt;&lt;br /&gt;THP_Player - plays back the .THP and .MTH files.&lt;br /&gt;&lt;a href="http://www.amnoid.de/gc/thpplay1.5.zip"&gt;Download:.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;SSM_Extractor_v0.1 - extracts the .DSP files from the .SSM files.&lt;br /&gt;&lt;a href="http://www.hcs64.com/files/ssmex01.zip"&gt;Download:.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Winamp - (with the &lt;a href="http://www.hcs64.com/files/in_dsp19.zip"&gt;in_dsp.dll&lt;/a&gt; plugin) allows you to play .DSP and .HPS files, And convert them to .WAV files.&lt;br /&gt;(if you turn on the out_disk.dll)&lt;br /&gt;&lt;a href="http://www.winamp.com/" target="_blank" rel="nofollow"&gt;Download latest version:.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;right now there is only a model extractor that works well on the Ty****.dat files&lt;br /&gt;You can download it here: &lt;a href="http://www.emutalk.net/attachment.php?attachmentid=33375&amp;amp;d=11541698" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt;&lt;br /&gt;it exports .obj files from the .dat files&lt;br /&gt;&lt;br /&gt;I am however working on a blender import script for use with Melee model data&lt;br /&gt;I will release this whenever I complete it.&lt;br /&gt;&lt;br /&gt;I'm working on a program of my own.&lt;br /&gt;"Melee Explorer"&lt;br /&gt;don't expect it any time soon as I'm not professional.&lt;br /&gt;&lt;br /&gt;For Melee hackers:&lt;br /&gt;here is a template for the 010 Hex editor:&lt;br /&gt;010_dat_tmpl.zip: &lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKMDZhMWE3ZTgtZDY3YS00ODUxLWI2YjAtNWMwYjlmNjU1ZjA3&amp;hl=en" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt; v0.1&lt;br /&gt;010 Editor: &lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKMzI3MGY3ZDAtMzIwNi00ZTI1LWI5MmYtZmY4NjY3MjM1N2Zk&amp;hl=en" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt; v3.0.4 (includes crack)&lt;br /&gt;&lt;span style='FONT-SIZE:72%'&gt;note: crack doesn't work on a computer with internet.&lt;br /&gt;after 30 days, keys are returned as 'invalad'&lt;/span&gt;&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; Discovery&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;I have made a small Discovery...&lt;br /&gt;Take a look at this:&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_IteXPmeC6ek/SlSlRfGcqUI/AAAAAAAAAEw/3jTSwyZk9Qg/s320/MvEndCaptain.mth.jpg" /&gt;&lt;br /&gt;this is Captain falcon's .mth video renamed to .jpg&lt;br /&gt;and opened with Paint Shop Pro 7&lt;br /&gt;this is also the best image of all of the .mth files&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7242357042945621655-7045819943712527229?l=smashbrosfiles.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/7045819943712527229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/7045819943712527229'/><link rel='alternate' type='text/html' href='http://smashbrosfiles.blogspot.com/2009/06/these-are-tools-for-game-files-gc-tool.html' title='SSBM File Types'/><author><name>Tcll</name><uri>http://www.blogger.com/profile/16366922769370544011</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://lh3.ggpht.com/_IteXPmeC6ek/S4SlTi3ECJI/AAAAAAAAAmY/_34zqM-ViwI/tk_denji01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IteXPmeC6ek/SlSlRfGcqUI/AAAAAAAAAEw/3jTSwyZk9Qg/s72-c/MvEndCaptain.mth.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-7242357042945621655.post-6282638476353812972</id><published>2009-06-20T16:53:00.000-07:00</published><updated>2010-06-17T18:51:01.017-07:00</updated><title type='text'>SSB64 File Types</title><content type='html'>Does anyone know of a good (.Z64) extractor?&lt;br /&gt;If so then please e-mail me at:&lt;br /&gt;tcll5850@gmail.com or w8879403724357213@wii.com&lt;br /&gt;&lt;br /&gt;You can download PJ64 N64 emu here: &lt;br /&gt;&lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKMDkyNWU1NjEtZjYwMC00YmJmLThiMGItMGIzYjdiM2QwOWI0&amp;hl=en" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; File Types&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;.Z64 - N64 ROM &lt;a href="http://docs.google.com/leaf?id=0B1T13qYbnHNKYzBiOTZhN2MtOTY4NS00ZDgyLWE0M2MtNGUyMTg2OWI1ZDc1&amp;hl=en" target='_blank' rel='nofollow'&gt;Download:.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--No Files Yet--&lt;br /&gt;&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;INPUT onclick="if (this.parentNode.getElementsByTagName('div')[0].style.display!=''){this.parentNode.getElementsByTagName('div')[0].style.display='';this.value='Hide'}else{this.parentNode.getElementsByTagName('div')[0].style.display='none';this.value='Show'}" value=Show type=button&gt;&lt;B&gt; Tools and Software&lt;/B&gt;:&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;DIV style="DISPLAY: none"&gt;&lt;br /&gt;--No Tools Yet--&lt;br /&gt;&lt;br /&gt;&lt;hr color="#b0b0b0"&gt;&lt;/hr&gt;&lt;/DIV&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7242357042945621655-6282638476353812972?l=smashbrosfiles.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/6282638476353812972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7242357042945621655/posts/default/6282638476353812972'/><link rel='alternate' type='text/html' href='http://smashbrosfiles.blogspot.com/2009/06/file-description.html' title='SSB64 File Types'/><author><name>Tcll</name><uri>http://www.blogger.com/profile/16366922769370544011</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://lh3.ggpht.com/_IteXPmeC6ek/S4SlTi3ECJI/AAAAAAAAAmY/_34zqM-ViwI/tk_denji01.jpg'/></author></entry></feed>
